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Credits

ACT3 AI uses a credit-based system to measure AI generation and rendering usage. Credits are consumed whenever you generate video, run renders, use AI tools, or export content. Every subscription plan includes a monthly credit allowance, and additional credits can be purchased at any time.

How Credits Work

Credits are deducted in real time as you use the platform. The credit cost for any task depends on three factors:

  • Resolution — Higher resolution costs more credits per second of output
  • Engine — Premium AI engines (Google Veo 3.1, Seedance 2.0 at 1080p or 4K) cost more than fast / draft engines (Grok Imagine, Veo 3.1 Fast, Seedance 2.0 Fast, Seedance 2.0 Mini, Wan 2.6)
  • Duration — Credits scale with the length of each shot. Each shot is generated at its own planned duration (or its trimmed / previously-generated length if you've edited it). Each AI model has its own allowed durations — Veo 3.1: 4, 6, or 8 sec; Seedance 2.0: 4–15 sec; Wan 2.6: 5, 10, or 15 sec; Grok: 1–15 sec — and snaps to the nearest. Final render fees scale with the total length of generated footage.

Before any generation or render job starts, ACT3 AI shows you the exact credit cost on the generate button — for example, Generate [364 Credits] or Generate High Quality [2,080 Credits]. If you do not have enough credits, a dialog tells you exactly how many you need and offers an upgrade path. You must confirm before credits are deducted.

For the full per-model catalog and a worked example of a complete 50-shot project, see Pricing Details.

Credit Usage by Task

Video Generation — Per 8-Second Shot

ModelResolutionCredits
Grok Imagine720p364
Seedance 2.0 Mini720p393
Seedance 2.0 Fast720p629
Wan 2.61080p780
Veo 3.1 Fast720p780
Veo 3.1 Fast1080p780
Seedance 2.01080p1,960
Veo 3.11080p2,080
Seedance 2.04K4,044

Image Generation — Per Image (1K Resolution)

ModelCredits
Imagin Fast13
Imagin Preview26
Imagin Ultra39
Nano Banana 252
Nano Banana Pro98

4K outputs cost 2× the standard rate on every image model.

Audio and Post-Processing

TaskUnitCredits
Text-to-Speechper 100 characters23
Text-to-Speechper 1,000 characters225
Lipsyncper ~5s clip38
Auto-trim audioper shot25
Auto-trim + Speech Replaceper shot50

Story Generation (AI Writing)

Story-tree actions cascade: saving a parent level (e.g. Plot) auto-regenerates its children (e.g. Acts). The charge you see is the child level being regenerated, not the level you edited. Scenes and Shots are produced together by the bundled Generate Scenes & Shots action, billed per beat.

ActionUnitCredits
Story Blueprint (Plot)per blueprint, auto on script import / overview13
Character Overviewper overview, bundled with Overview generation14
Generate Character Profileper profile54
Acts (regen from Plot)per act, charged when Plot is saved11
Beats (regen from Acts)per beat, charged when Acts are saved22
Generate Scenes & Shotsper beat (covers AI scene + shot generation for that beat)1,000
Generate Shot Depthper shot34
Generate Shot Scriptper shot1
Generate Mega Prompt YAMLper shot9

Final Render

The final merge step that stitches all generated shots into one video is billed at 77 credits per second of generated footage. For a 50-shot project (50 × 8s = 400 seconds), this is 30,800 credits.

Monthly Credit Allowance by Plan

PlanMonthly CreditsRollover Bank Cap
Starter245,000612,500 (2.5 months)
Pro875,0002,187,500 (2.5 months)
EnterpriseCustom2.5 months of monthly allowance

Credit Rollover

Unused credits at the end of each billing period automatically roll into your Rollover Bank. Each plan has a maximum bank capacity equal to 2.5 months of that plan's monthly allowance. Credits in the rollover bank are drawn from automatically when your monthly credits are exhausted. Rollover credits expire if you cancel or downgrade your subscription.

Buying Additional Credits

You can purchase credit top-ups at any time without changing your subscription:

  1. Go to Settings → Plans and Billing → Credit Store
  2. Choose a credit pack size
  3. Credits are added to your balance immediately after purchase

Enterprise customers can negotiate custom credit rates and annual bundles through the sales team.

Checking Your Credit Balance

Your current credit balance appears:

  • In the top navigation bar on every page
  • On the Dashboard overview panel
  • In the Credits section of Settings → Plans and Billing

The Credits section also shows a breakdown of recent usage by project and by AI engine.

Team Credit Pools

Organizations on Pro or Enterprise plans share a single credit pool across all team members. Owners and Admins can:

  • View per-user and per-project credit usage reports
  • Set credit limits for individual team members
  • Purchase additional credits for the shared pool

Individual contributors draw from the shared pool automatically. Their usage is tracked per user for accountability.

Managing Credits Efficiently

Use Fast / cheaper models for early-stage iteration — Grok Imagine (364 cr), Seedance 2.0 Mini (393 cr) and Seedance 2.0 Fast (629 cr) cost roughly 3–6× less per 8-second shot than Veo 3.1 standard (2,080 cr) or Seedance 2.0 at 1080p (1,960 cr). Iterate creative direction on the cheap engines first, then commit hero shots to the premium models.

Use Veo 3.1 Fast at 720p when you need Veo-quality on a budget — Same 780 credits as Wan 2.6 but with native audio and Google's prompt fidelity.

Lock completed shots — Once a shot is approved, lock it in the Editor to prevent accidental regeneration that would consume credits unnecessarily.

Batch-schedule renders overnight — Queue all final renders in the Render Queue to run during off-hours. This ensures efficient use of credits without interrupting your editing workflow.

Set billing alerts — Configure alerts at 20% and 5% remaining credit balance from Settings → Notifications to avoid running out mid-production.

Best Practices

  • Iterate on Seedance 2.0 Mini, Grok Imagine or Wan 2.6 to find the right creative direction before running expensive Seedance 2.0 (1080p / 4K) or Veo 3.1 passes
  • Cut your shot count where possible — every shot triggers story-structure and video credits
  • Plan your credit usage across a production before starting final renders
  • Purchase extra credits before starting large production runs rather than waiting until your balance runs low