Enterprise AI Video Platform Pricing, Seats, and Owned IP
Short answer: enterprise AI video platforms are priced on three axes at once — a committed subscription, a metered compute allowance, and seat/workspace structure. On ACT 3 AI, the published ladder runs Free ($0), Community ($8/mo), Standard ($35/mo), and Business ($175/mo), with studio plans from $395 to $1,950/month and enterprise/API committed licenses from $8,900 to $49,000/month. Enterprise agreements are quoted, and they buy high-volume credits with unlimited rollover, 4K output, 10+ concurrent render jobs, private 3D sets, priority support, multi-tenant isolation with optional SAML SSO, and commercial-use rights.
The two questions procurement always asks after price are "how do seats work?" and "who owns what we make?" Both have clean answers here: seats are members of an Organization with granular permissions, and the Organization legally owns all projects, content, and generated assets per the Terms of Service. Details below, in the order a buying committee actually works through them.
The pricing model in one page
| Layer | What it is | How it scales |
|---|---|---|
| Subscription | Committed monthly license | Seats, concurrency, storage, output ceiling, support tier |
| Credits | Internal currency for generation | Monthly allotment per plan; unlimited rollover at Enterprise |
| Metered overage | Usage beyond the bundle | Billed on consumption |
| Plan | Price | Credits | Rollover | Key entitlements |
|---|---|---|---|---|
| Free | $0 | 800/mo | None | Personal use, watermarked |
| Community | $8/mo | 8,000/mo | 1,000 | No watermark |
| Standard | $35/mo | 33,000/mo | 100,000 | 3 concurrent jobs |
| Business | $175/mo | 180,000/mo | 500,000 | Commercial use, 6 concurrent jobs |
| Studio | $395–$1,950/mo | 600,000+ | — | Agencies, VFX shops, film schools |
| Enterprise / API | $8,900–$49,000/mo | High volume, custom | Unlimited | 4K, 10+ jobs, private 3D sets, priority support, SSO |
Credits are consumed by resource-intensive actions — AI script and story generation, video shot generation, 3D set rendering, text-to-speech, upscaling, B-roll — and cost is displayed before every action. Planning, structuring, and editing are negligible. Practically, that means an enterprise can put many reviewers and stakeholders into the workspace cheaply and gate only the generation.
How seats and workspaces work
The unit of account is the Organization, structured like a GitHub or Figma workspace:
User (individual account)
└── Organization (workspace)
├── Subscription plan
├── Credit pool
├── Payment method
└── Projects
- A new signup automatically gets a default personal Organization.
- A user can belong to multiple Organizations — useful when an agency partner works across several of your brands.
- A Project belongs to exactly one Organization, and its credits draw from that Organization's pool.
- Owners invite members by email and assign permissions at invite time; removing a member revokes access immediately.
Permissions are granular, and this is the part procurement should read closely:
| Permission | What it allows |
|---|---|
| Read | View projects and scripts; no changes |
| Modify/Edit | Edit scripts, characters, scenes; cannot run AI |
| Run AI | Initiate AI tasks; automatically grants Modify/Edit |
| Use Credits | Initiate credit-consuming tasks — the primary spend control |
| Billing | Manage subscription, payment, invoices; cannot change members or permissions |
| Owner | Everything, plus member management and ownership transfer |
The separation of Use Credits from Run AI and Modify/Edit is the mechanism that keeps a large reviewer population from becoming a budget problem. Legal, brand, and product stakeholders get Read; the producers get Use Credits.
Owned IP, security, and the compliance checklist
Ownership. The Organization legally owns all projects, created content, and generated assets, stated explicitly in the Terms of Service. An Owner can transfer ownership to another member; the transfer requires confirmation from both parties, so it cannot happen unilaterally.
Isolation. Multi-tenant security gives each company an isolated workspace with walled-off datasets and invitation-only project access. Optional SAML SSO is available. Enterprise adds private 3D sets so proprietary environments are not shared to the community library.
Content safety. A three-stage moderation system scans prompts before generation, scripts before production, and finished output before download, with auto-redaction or admin review. That is the control most enterprise brand-safety reviews are looking for.
Change control. Version-controlled collaboration with a full change history, revision history and rollback on characters, and granular lock-down that freezes approved pages, scenes, and shots read-only.
Audit and spend. Invoices are viewable and downloadable by anyone with Billing permission. The render queue estimates GPU spend per job; the billing dashboard is metered by video minutes, storage, and concurrent renders with real-time forecasts and budget alerts.
Authentication note. LinkedIn authentication is required on the Free and Community tiers; higher tiers are exempt — relevant if your identity policy prohibits third-party social login.
Why enterprises buy the committed tier
The honest case for a committed license is not the credit discount. It is that enterprise video work is serious production, and serious production has structural requirements:
- Real runtimes. The platform structures content up to 2-hour movies and full series — not clips. A 40-minute piece is roughly 650 shots, and the hierarchy, tagging, and bulk operations are built for that.
- 2-to-3-hour production sprints. Teams move a whole production forward in a working session rather than babysitting individual renders.
- All the IP stored in one place. Scripts, characters, sets, mocap, prompts, versions, and masters live in the Organization, not scattered across individual accounts and drives.
- Full teams collaborating on one production. Role-based, concurrent, versioned, with time-stamped feedback and comment threads.
- Concurrency as throughput. 10+ concurrent jobs is what turns a two-week turnaround into a two-day one.
- Studio-grade delivery. 4K, ProRes masters, EDL/MP4/MOV export, and clean handoff to Premiere Pro and DaVinci Resolve.
If your requirement is a few dozen short marketing clips a year, Business is very likely the right tier and you should not overbuy. Enterprise earns its price when you are producing at length, at volume, with a team, under governance. See also our guide to AI film production pricing for studios for the cost-per-delivered-minute view.
Building the business case
- Baseline current spend. Agency retainers, studio rentals, crew days, and post hours for the video you already commission.
- Count delivered minutes per year, split by "hero" and "volume."
- Set quality tiers per class. Draft-quality blocking passes cost a fraction of highest-quality finals; this decision moves the budget more than the plan choice.
- Size seats by role, not headcount. Reviewers are cheap; credit-spenders are the constrained set.
- Price concurrency against your calendar. Simultaneous campaigns need simultaneous jobs.
- Get the quote. Enterprise is CALL pricing between $8,900 and $49,000/month depending on volume and entitlements.
For organizations that would rather buy the outcome than staff the workflow, the ACT 3 Level 2 team package is available: our team takes your feedback and makes the production happen, for part or all of the work.
FAQ
What does enterprise AI video pricing typically include? A committed monthly license, a high-volume credit allowance with unlimited rollover, 4K output, 10+ concurrent jobs, private 3D sets, priority support, and multi-tenant security with optional SSO.
Is pricing per seat or per workspace? The subscription and credit pool belong to the Organization; members are added to it with per-permission access. Enterprise terms are quoted, so seat structure is part of the negotiation.
Who owns the videos, scripts, and characters we create? The Organization owns all projects and generated assets under the Terms of Service, with a two-party-confirmed transfer process if ownership needs to move.
Can we run SSO and keep projects invitation-only? Yes — optional SAML SSO, isolated per-company workspaces, granular roles, and invitation-only project access.
How do we prevent unapproved spend? Withhold the Use Credits permission, use the render queue's cost estimates to approve or postpone jobs, and set budget alerts on the billing dashboard.
Do credits expire at the end of the month? Enterprise rollover is unlimited. Lower plans roll over up to a per-plan cap and forfeit the excess.
Can multiple business units share one contract? A user can belong to multiple Organizations, and each Organization has its own plan, credit pool, and payment method — so units can be separated or consolidated depending on how you want cost allocation to work.
Next step: request an enterprise quote. Bring your annual delivered-minute target, seat and reviewer counts, concurrency needs, and security requirements, and the ACT 3 AI team will size the license against them.