Cinematography
Your job as cinematographer is to translate the director's vision into specific camera choices — what the audience sees, from where, and how the camera moves through it. In ACT3 AI, every one of those decisions is a parameter you set per shot before the AI renders it.
No physical camera. The craft is identical.
Your work in ACT3 AI
Each shot has a full set of cinematography controls: shot type, camera movement, lens, framing, and lighting. You set these, the AI renders the result. If it's not right, adjust and regenerate.
What you'll do here
Tasks below link to the page for each step, most common first.
- Set up a shot: Choose from 22 shot types — wide, medium, close-up, POV, Dutch angle, bird's eye, and more. Set the framing subject per shot.
- Set camera movement: Define how the camera moves — static, pan, tilt, dolly, tracking, crane, or handheld. Set per shot in the Shot panel.
- Set up scene lighting: Choose the light source, mood, and direction for a scene. Lighting renders consistently across all shots in that scene.
- Place the camera in the top-down editor: Drag the camera into position on the overhead canvas, set its direction, and draw its sight lines. What you place here determines the rendered angle.
- Plan scene coverage: Map out all the angles needed to cover a scene — establishing wide, mediums, close-ups, reverses — before generating anything.
- Use visual references: Upload film stills, location photos, or mood boards to anchor the AI's visual output to a specific look.
- Set the lens: Choose focal length per shot — wide for environment, long for compression and intimacy. Set in the Camera tab.
Key tools you'll use
| Tool | Where to find it |
|---|---|
| Shot type + framing | Shot panel → Camera tab |
| Camera movement | Shot panel → Motion tab |
| Lighting setup | Scene panel → Lighting tab |
| Top-Down canvas | Editor → Top-Down tab |
| Visual references | Shot or Set panel → Style Images |