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Link a Set to Scenes

Goal: Assign one set to multiple scenes at once — useful when several scenes take place in the same location.

When a story returns to the same location across multiple scenes — a character's apartment, a recurring office, the main street of a town — you want all those scenes using the same set. Linking lets you make that connection in bulk and keeps everything consistent. Any change you make to the shared set (adding a prop, adjusting lighting) flows automatically to every scene that uses it.

For experienced creators: this is equivalent to managing a practical location across several shooting days — one location, many scenes.


Steps

  1. Open the Sets panel. In the left sidebar, click Sets. The Sets panel lists every set that exists in your project — sets you've created, sets you've uploaded, and sets generated procedurally.

  2. Click on the set you want to link. Click the set's name or thumbnail card. The Set Detail view opens, showing a preview of the environment and a summary of how it's currently used.

  3. Click Linked Scenes. In the Set Detail view, click the Linked Scenes tab. A list appears showing every scene in the project that currently uses this set. New sets will show an empty list here.

  4. Click Add Scene. Click the Add Scene button at the top of the Linked Scenes list. A scene picker opens showing all scenes in the project.

  5. Select scenes from the list. Click each scene you want to link to this set. To select multiple scenes at once, hold Shift while clicking to select a range, or hold Cmd (Mac) / Ctrl (Windows) to pick individual scenes. Selected scenes are highlighted.

  6. Confirm the selection. Click Link Selected Scenes. The dialog closes and the Linked Scenes list now shows all the scenes you added.

  7. Understand how shared changes work. When a set is linked to multiple scenes, any change you make to that set — adding a prop, adjusting the procedural parameters, swapping a texture — propagates to all linked scenes automatically. All shots in those scenes will use the updated environment on next render.

  8. Unlink a set from one scene without affecting others. To remove the set from a single scene, click that scene name in the Linked Scenes list and click Unlink. The set is removed from only that scene. All other scenes retain the link. The unlinked scene reverts to No set assigned — you can assign a different set to it independently.


Tips

  • Link sets before you do your blocking — blocking is stored per-scene, but the set environment is shared. You can block each scene differently while they all render against the same physical location.
  • If two scenes take place in the same location but at different times of day or with different lighting, create two versions of the set (e.g., Apartment — Day and Apartment — Night) and link the appropriate version to each group of scenes.

Next steps